![]() ![]() ![]() Kids can view a total count of how many residents are homeless, as well as some individual information about each person, such as their name, age, and education level. The game also touches on some social issues, although not in a particularly in-depth way. Kids are responsible for tasks that need to be done, which involve looking out for other people. While parents might feel a couple of aspects of the game are a little iffy - such as focusing on citizens' well-being by building a pub - generally, the messages that the game conveys are positive. Although the game offers suggestions - to build more farms, assign more workers to them, or build farms closer to homes to reduce travel time - they may not be a quick fix. New game elements are introduced as kids play. They won't see the work being done, but as it's completed, they'll be able to click on areas that are highlighted to stack new stone or wood squares onto previously added ones and create structures like an indoor farm or exploration center. Kids set up ongoing wood and other building material collection efforts, selecting a certain number of workers to perform them. Reading is a bigger component in the game. Aside from nondescript residents shuffling back and forth across the piece of land you're developing, there isn't too much motion. The Final Earth 2: Colony Sim's 2-D minimalist graphics don't allow for much detail. I would definitely recommend giving it a go if you like city builders.Putting kids in charge of creating a new society is an interesting concept - although the game may ultimately not be visually striking or challenging enough to capture their interest. Overall a very satisfying game to play for medium to long play sessions, lots of buildings, upgrades and new things to discover. The game only plays in landscape mode – it would be interesting to see if it could also work in portrait (resources on top, controls on the bottom). The game is better suited for longer play sessions when you’ve got time to kill, because trust me you will find yourself glued to it. There’s an ad-free version for £2.69 or a premium edition for £4.49 which ads some new buildings, creative mode and removes all ads – this is definitely a great deal and is an awesome way to support the developer. There are also some ads in between scenarios, but other that no annoying constant ads or gatchas. The game is quite light on ads – there’s a boost option (for watching an ad) that will temporarily increase your production. There are loads of new buildings to unlock as you build up your city and various upgrades and improvements to purchase. A very clever concept with huge potential for additions and growth. The building synergies will challenge you to think about your layout and you may find yourself going back to redesign and rethink certain areas.Ī simple but effective game. The various buildings synergise with each other, have a variety of upgrades and some can even be customised aesthetically. This makes for some pretty addictive gameplay in which you’re constantly adding and expanding your city. There’s a constant loop of creating housing, ensuring there’s enough work and providing happiness boosts to your population. The game starts you off with some simple scenarios which introduce you to the various types of building and resource. The game revolves around various building types and resource management – ensure you’ve got a steady supply of wood, stone and food, adequate housing and keep adding to your never ending tower blocks. A game developed by one person (Florian van Strien), The Final Earth 2 lets you build a cubical vertical city on series of small floating platforms. Looking for a slightly different city builder to play on your phone? The Final Earth 2 is just that. ![]()
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