![]() Using some of the above ideas should result in earning the achievement well within the 100 Sol period. Exporting rare metal will also generate funding, so building a dome near to a rare metal deposit can eventually be profitable enough to help fund research. Explorer AI is found under Robotics, and the Iniative is found under Social.Įurope also grants funding whenever a new tech is researched, so it can be useful to outsource research during the first few Sols to help bootstrap the colony, or to help research a breakthrough once it has been analyzed. ![]() With the last flap taining watery vapor, or even that Mars has any. Tech order is randomized when the map is selected, but these usually pop up within the first three techs of their respective trees. often called in few surviving forms remain in the forests of Africa and licious. Two early techs to Research are Explorer AI and Earth Mars Initiative, which give a +100 Research per Sol benefit to your RC Explorers and Sponser, respectively. Building Research Labs within your Domes can help speed this process, but a couple of other options are available. As each mystery is an event chain with potentially vastly different rewards (though, so far, I've only noticed a single meaningful decision in them), I'd like to collect a brief overview over each mystery. Breakthroughs have their own tree at the bottom of the menu. 4 In Surviving Mars at the start of the game you can pick one of nine mysteries (or let the game choose for you at random). Once a breakthrough has been analyzed, it will need to be researched in the Research screen. Note that some anomalies only show up once you’ve unlocked Deep Scanning, so Astrogeologist might be a preferable Commander Profile. Alternatively, you could send a large number of probes in rocket shipments to scan for you. It can be useful to have five or six towers around wherever you start. Sensor Towers help with sector scan speed while the closer a tower is to a sector the more benefit it conveys, distant towers still give a +10% scan increase. Upon finishing a sector scan and revealing a breakthrough anomaly, send an RC Explorer out to analyse it Europe, by default, sends one in the initial rocket. Futurist also gives Autonomous Sensors early, which can be useful for placing a large number of Sensor Towers.īreakthroughs are discovered by analyzing anomalies that are revealed by scanning sectors they have the magnifying glass icon. ![]() It can be advantageous to also select the Futurist Commander Profile, as Breakthroughs research faster. I have the Sept 2021 Update, but not the DLC. Can you replicate the issue yes, this happened over multiple games I started. ![]() When starting a new game, select Euopre as the Mission Sponser. Whenever I send an RC explorer to research an Anomaly, I get 2 results, the one I expect (research points / reveal techs) and an 'event anomaly' like finding a metal deposit, getting a genius, or spawning dust devils. ![]()
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